Archive of entries posted on February 2008

February 29, 2008

Well, today would be a fun day to be born. For all the spam bots out there who seem to comprise the whole of my readership: celebrity nude picture to you, too.

Persistent Online Worlds

One of the big back-of-the-box feature bullet points that many games strive so hard to check off the list is having a persistent world.

Wholly Crap

Been a while since I posted here, huh? Hmm. : / Well, an update on what I’ve been doing: I am starting work on a video game version of Stardust (you may recall that Stardust is the working title of my board game side project—or you may not), using XNA Game Studio 2.0, which I [...]