This morning (yesterday morning now; I’ve been working on this post all day) I followed a link shared on Twitter by Jamie Madigan and Brenda Brathwaite to read an article entitled “I Don’t Want to be a Superhero.” Having read through almost all of Alfie Kohn’s Punished by Rewards by now, it got me thinking [...]
Punished by Rewards
I’m reading the book Punished by Rewards by Alfie Kohn, at the suggestion of Jonathan Blow. It’s incredibly interesting, and I think should be required reading for most adults. It is interesting for game design, but also for managers, teachers, parents, and I would think most other people.
Musings on Game Plots
Alan Tew made an interesting observation on his LittleBot Studios blog: that the plot of escaping enslavement lends itself especially well to the video game medium. This led me to wonder what other sorts of plots might also lend themselves well to the medium, and I decided to do my musing here. This will be [...]
More on Ethics in Game Design
Jonathan Blow recently gave a talk at Rice University about ethics in game design. It vocalizes well my opinions on the matter; I agree with all of it, basically. Even if you don’t agree with it, though, it should get you thinking. Check it out here.
This Celestial Life
I’ve been working on a game lately when I have time. It’s probably way too early to talk about but I’m going to say a little anyway. The title of the game is “This Celestial Life” and it’s sort of my take on the Japanese dating sim. It isn’t really about dating, though; it’s basically [...]
Cryptic
There’s a new interview at Rock, Paper, Shotgun with Jack Emmert from Cryptic discussing the recently-announced game they’re working on, Neverwinter. I have a hunch that it will flop, with all the attendant consequences for Cryptic and Atari that implies. I could be completely wrong; it wouldn’t be the first time nor the last.
Game Toolbox 0.2.1 Released
This fixes the suboptimal example plan in the 0.2.0 release. The issue was not with the planner but with how the problem was set up. Get it here.
Game Toolbox 0.2.0 Released
Over the weekend I released Game Toolbox 0.2.0. You can get it here.
Achievements
While reading this Malstrom blog post this morning, I realized something interesting: Achievements/Trophies/whatever can reduce the desire to keep a game, increasing motivation to resell it. Sure, they can create some sales from people playing the gamer score metagame (who will just turn around and resell it once they’ve got the points), but consider a [...]
Vision of the Future
I found this blog, subscribed, and read this article a couple days ago. It’s really interesting stuff about how business really works. If you’ve been reading Malstrom’s Articles about Blue Ocean Strategy and Disruption, this should interest you.
Happy New Year
It’s been almost a month since my last post here. Nice. Ah, and it was about the first few games for the Appvent Calendar. Guess I’d better write the second half, with thoughts on the rest of them, soon.
Task List for 0.2.0
I have made a little bit of progress. These are the tasks remaining to go into 0.2.0: Tweak XML serialization/deserialization code for PlannerActionInstance; it may end up staying the way it is right now, but I have an idea which might make it a little nicer. Make sure the planner is returning PlannerActionInstance plans correctly. [...]
On the way to 0.2.0
Photos? Oh, right. I’ll get around to putting them up before too long. Really. Also, spam-bots are getting more clever. I was almost taken in by this spam comment:
Initial Release
Game Toolbox 0.1.0 has been released! Get it here. Please report any bugs you find here. You can get the source through Subversion (information for the repository access is on the SourceForge project page).
