Archive of posts filed under the game development category.

Been A While

Haven’t posted here for a while. I’ve registered for the 2008 Dream Build Play competition, where they give you three and a half months to make a game for the Xbox 360 using XNA. I have two buddies who will help me, but I’ll need to find someone for the 3D art/animation and someone for [...]

Persistent Online Worlds

One of the big back-of-the-box feature bullet points that many games strive so hard to check off the list is having a persistent world.

Wholly Crap

Been a while since I posted here, huh? Hmm. : / Well, an update on what I’ve been doing: I am starting work on a video game version of Stardust (you may recall that Stardust is the working title of my board game side project—or you may not), using XNA Game Studio 2.0, which I [...]

Sex in Games

James Portnow has yet another good article on Next Generation, this one about sex in video games.

I Vote for Physics

Over at Next Generation, a column just went up by Mr. Biffo, which has me riled up enough to respond.

Admirable Humor

Yesterday I read this interview with Valve’s Eric Wolpaw. I had never heard of him before, but now I’m a fan. I did skip some chunks of the interview to avoid Portal spoilers (unfortunately I read some anyway but not much can be done about that now), as The Orange Box is on my Christmas list. This [...]

Schubert’s Nine

A really good post just went up on Zen of Design about how to avoid misusing Bartle’s Four (Achievers, Explorers, Socializers, and Killers) in online world design.

Halo 3 Shenanigans

I’ve been having some fun with the Forge on Halo 3. Unfortunately, though, there’s no support for matchmaking with custom games and maps (yet), which means I haven’t been able to really playtest the stuff I’ve made (I don’t have a full friends list and I usually end up playing when they’re not on). If you have Halo [...]

Damion Schubert on Metaplace

Over on Zen of Design, there’s a good post about Metaplace, how it takes us where we’ve been, and where it will likely go. I never had any trouble with the name, though; I didn’t even realize anyone might until he mentioned it…

Discussion on Crafting in MMOs

On the Metaplace.info forums, I’ve been participating a little bit in a discussion on crafting in MMOs.

Overtime Pay Litigation Booming

A friend at work just pointed me in the direction of this article.

finished and unstarted games

I finished Fable: The Lost Chapters last night. I enjoyed it… would’ve been nice if there were more than one voice for the wives you can get; the one available is pretty annoying, and if you happen to find a female in the game who doesn’t use that voice, either a) you can’t marry her, [...]

Getting back into the “swing” of “things,” or: To Blog or Not to Blog

Well, I haven’t written much here lately. I guess I kind of wonder sometimes what to write about, even though I have things on my mind. There is a fear of having ideas stolen if I reveal too much here, and so, about things I’m creating, I say little or nothing. Mundane things often seem too [...]

ok, got it

I came up with a codename for the side project mentioned in the last post. It is Stardust. It’s named after the Neil Gaiman novel (and movie, releasing August 10th in the US) which I haven’t actually read. I’m waiting until after I see the film so that the movie can be good and the [...]

a new side project

Since last Tuesday I’ve been working on designing a boardgame. Haven’t come up with a codename for the project yet, but I’m excited about it. I think it is the first side project I will complete (as progress on the design is going so well… I am hoping to have it playable by next week), [...]