Archive of posts filed under the Game Toolbox category.

Task List for 0.2.0

I have made a little bit of progress. These are the tasks remaining to go into 0.2.0:

Tweak XML serialization/deserialization code for PlannerActionInstance; it may end up staying the way it is right now, but I have an idea which might make it a little nicer.
Make sure the planner is returning PlannerActionInstance plans correctly.
Finish making the [...]

On the way to 0.2.0

Photos? Oh, right. I’ll get around to putting them up before too long. Really.
Also, spam-bots are getting more clever. I was almost taken in by this spam comment:

Initial Release

Game Toolbox 0.1.0 has been released! Get it here. Please report any bugs you find here. You can get the source through Subversion (information for the repository access is on the SourceForge project page).

Game Toolbox

“Game Toolbox” is a .NET library written in C# that I have been working on in my spare time for the last few months. It is now almost ready to release, so I thought I’d take a few moments to describe it here.

Invisible progress!

Just “finished” (there is still a possibility that more bugs/inefficiencies will come to my attention, but for now it’s finished) my C# implementation of a Goal-Oriented Action Planner. If you don’t know what I’m talking about, you can read the previous post or just ignore this one. Pretty exciting to me, anyway. I ended up [...]

Work in progress.

I’ve been working on and off lately on creating a library of classes and algorithms in C# to help me make games and game prototypes. When I get them into a decent state I intend to put them up online, releasing the code to the public domain (free for any use).