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	<title>Comments for I am.</title>
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	<link>http://iamelias.com</link>
	<description>Probably a chronicle about Creation (of things including, but not limited to, Stories and Video Games), and Personal Growth. Possibly just unrelated writings in mostly chronological order.</description>
	<lastBuildDate>Sun, 08 Apr 2012 03:11:23 +0000</lastBuildDate>
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		<title>Comment on Little Games by David</title>
		<link>http://iamelias.com/2012/04/07/little-games/comment-page-1/#comment-17379</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 08 Apr 2012 03:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=1116#comment-17379</guid>
		<description>Raph Koster made a similar point on his blog recently about how games in general tend to be following a trend to be accessible during these short free moments.  He was predicting this trend would lead to fewer games having the depth/immersion that they used to.</description>
		<content:encoded><![CDATA[<p>Raph Koster made a similar point on his blog recently about how games in general tend to be following a trend to be accessible during these short free moments.  He was predicting this trend would lead to fewer games having the depth/immersion that they used to.</p>
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		<title>Comment on Kickstarter Success by elias</title>
		<link>http://iamelias.com/2012/02/09/kickstarter-success/comment-page-1/#comment-15604</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Sun, 19 Feb 2012 18:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=1051#comment-15604</guid>
		<description>Maybe. On the other hand it might rub people the wrong way if they think you&#039;ve got it pre-written and are just holding out for more of their money. Plus, how do you decide what to set the funding goal at? And there&#039;s the potential to limit your income from it. It might just be better to e-publish at a 70% rate and try to find other ways to market it.

By the way, I picked up The Future History of Travel on the Kindle the other day but haven&#039;t started yet. You should raise the price on it before too long. : )</description>
		<content:encoded><![CDATA[<p>Maybe. On the other hand it might rub people the wrong way if they think you&#8217;ve got it pre-written and are just holding out for more of their money. Plus, how do you decide what to set the funding goal at? And there&#8217;s the potential to limit your income from it. It might just be better to e-publish at a 70% rate and try to find other ways to market it.</p>
<p>By the way, I picked up The Future History of Travel on the Kindle the other day but haven&#8217;t started yet. You should raise the price on it before too long. : )</p>
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		<title>Comment on Kickstarter Success by Timbucktoo</title>
		<link>http://iamelias.com/2012/02/09/kickstarter-success/comment-page-1/#comment-15603</link>
		<dc:creator>Timbucktoo</dc:creator>
		<pubDate>Sun, 19 Feb 2012 13:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=1051#comment-15603</guid>
		<description>I&#039;ve wondered about doing a Kickstarter novel: release one chapter, then promise to write more chapters as set fundraising milestones are achieved. Might be an interesting way to get people talking, because it would be in readers&#039; interest to get their friends to donate too.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve wondered about doing a Kickstarter novel: release one chapter, then promise to write more chapters as set fundraising milestones are achieved. Might be an interesting way to get people talking, because it would be in readers&#8217; interest to get their friends to donate too.</p>
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		<title>Comment on finally by elias</title>
		<link>http://iamelias.com/2011/09/09/finally/comment-page-1/#comment-10696</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Fri, 09 Sep 2011 20:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=1036#comment-10696</guid>
		<description>We&#039;ll get back to Dresden soon enough. : )</description>
		<content:encoded><![CDATA[<p>We&#8217;ll get back to Dresden soon enough. : )</p>
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		<title>Comment on finally by Keisha</title>
		<link>http://iamelias.com/2011/09/09/finally/comment-page-1/#comment-10690</link>
		<dc:creator>Keisha</dc:creator>
		<pubDate>Fri, 09 Sep 2011 18:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=1036#comment-10690</guid>
		<description>Does anyone blame me?! Fat teenage nerd or sexy, smartass wizard?</description>
		<content:encoded><![CDATA[<p>Does anyone blame me?! Fat teenage nerd or sexy, smartass wizard?</p>
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		<title>Comment on Eating Veggies by elias</title>
		<link>http://iamelias.com/2011/03/28/eating-veggies/comment-page-1/#comment-6024</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Sat, 09 Apr 2011 05:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=906#comment-6024</guid>
		<description>: )</description>
		<content:encoded><![CDATA[<p>: )</p>
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		<title>Comment on Eating Veggies by Yogi</title>
		<link>http://iamelias.com/2011/03/28/eating-veggies/comment-page-1/#comment-6022</link>
		<dc:creator>Yogi</dc:creator>
		<pubDate>Sat, 09 Apr 2011 02:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=906#comment-6022</guid>
		<description>One more thing...  check out this article... http://www.businessweek.com/magazine/content/10_46/b4203103862097.htm 

The documentary mentioned in the article is Eating by Mike Anderson</description>
		<content:encoded><![CDATA[<p>One more thing&#8230;  check out this article&#8230; <a href="http://www.businessweek.com/magazine/content/10_46/b4203103862097.htm" rel="nofollow">http://www.businessweek.com/magazine/content/10_46/b4203103862097.htm</a> </p>
<p>The documentary mentioned in the article is Eating by Mike Anderson</p>
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		<title>Comment on Eating Veggies by Yogi</title>
		<link>http://iamelias.com/2011/03/28/eating-veggies/comment-page-1/#comment-6021</link>
		<dc:creator>Yogi</dc:creator>
		<pubDate>Sat, 09 Apr 2011 02:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=906#comment-6021</guid>
		<description>Welcome to the club.... :)</description>
		<content:encoded><![CDATA[<p>Welcome to the club&#8230;. <img src='http://iamelias.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Reality is Broken by elias</title>
		<link>http://iamelias.com/2011/03/31/reality-is-broken/comment-page-1/#comment-5924</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Tue, 05 Apr 2011 17:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=910#comment-5924</guid>
		<description>It may seem counterintuitive, but at some point later on you might notice the effect. A lot of writers describe having to work to focus on what they liked about writing in the first place when they make the transition to doing it professionally, because that is how you mitigate the damage done by extrinsic motivators: you have to force yourself to focus on the task rather than the reward (specifically, &lt;em&gt;what&lt;/em&gt; you are doing rather than &lt;em&gt;how well&lt;/em&gt; you are doing it).

Education has problems pretty much everywhere on Earth, I think. The US education system is not that great. But it seems to me that the things you&#039;re comparing to the A are intrinsically motivated...</description>
		<content:encoded><![CDATA[<p>It may seem counterintuitive, but at some point later on you might notice the effect. A lot of writers describe having to work to focus on what they liked about writing in the first place when they make the transition to doing it professionally, because that is how you mitigate the damage done by extrinsic motivators: you have to force yourself to focus on the task rather than the reward (specifically, <em>what</em> you are doing rather than <em>how well</em> you are doing it).</p>
<p>Education has problems pretty much everywhere on Earth, I think. The US education system is not that great. But it seems to me that the things you&#8217;re comparing to the A are intrinsically motivated&#8230;</p>
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		<title>Comment on Reality is Broken by M.miles</title>
		<link>http://iamelias.com/2011/03/31/reality-is-broken/comment-page-1/#comment-5819</link>
		<dc:creator>M.miles</dc:creator>
		<pubDate>Sat, 02 Apr 2011 20:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=910#comment-5819</guid>
		<description>Hmmm... We&#039;re going to have to agree to disagree on that one. The main dividing point I see between our views is that I don&#039;t feel extrinsic motivation is automatically harmful to intrinsic motivation. To speak on a personal level: I enjoy writing, and I do that even without any reward (intrinsic motivation) but if I were paid for it I certainly wouldn&#039;t mind, and would probably do it even more (extrinsic motivation). The only problem would be if they did things that hampered my enjoyment of writing (forcing me to write about what I don&#039;t like or care about, making me write too much in too little time, forcing me to rush and increasing stress, that kind of thing). But in the end extrinsic motivation by itself would not hurt my own motivation, nor any other in a similar position I think.

   And just to clarify some other things I&#039;ve said: When I said &quot;Life works that way&quot; I meant in the sense of &quot;what comes out of it depends on what you put into it&quot;. You put in more effort, you get a better result. And since you mentioned school, I DO have a beef with the current education system but for different reasons. Schools kill motivation to learn about their subjects mostly because they don&#039;t let you choose what to study and don&#039;t even try to encourage being interested in the subject. Add to that the fact that grades are a lousy extrinsic motivator (when faced between either an A or having fun with friends and maybe even getting laid, is it any surprise most teenagers choose the second?) mind you everything I said applies to my country&#039;s education system, which is atrocious. Maybe the States or wherever is it you live have a better one.

   Interesting video by the way. And thanks for keeping the argument civil and intelligent. I&#039;ve been in the internet long enough to treasure such things in their rarity.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; We&#8217;re going to have to agree to disagree on that one. The main dividing point I see between our views is that I don&#8217;t feel extrinsic motivation is automatically harmful to intrinsic motivation. To speak on a personal level: I enjoy writing, and I do that even without any reward (intrinsic motivation) but if I were paid for it I certainly wouldn&#8217;t mind, and would probably do it even more (extrinsic motivation). The only problem would be if they did things that hampered my enjoyment of writing (forcing me to write about what I don&#8217;t like or care about, making me write too much in too little time, forcing me to rush and increasing stress, that kind of thing). But in the end extrinsic motivation by itself would not hurt my own motivation, nor any other in a similar position I think.</p>
<p>   And just to clarify some other things I&#8217;ve said: When I said &#8220;Life works that way&#8221; I meant in the sense of &#8220;what comes out of it depends on what you put into it&#8221;. You put in more effort, you get a better result. And since you mentioned school, I DO have a beef with the current education system but for different reasons. Schools kill motivation to learn about their subjects mostly because they don&#8217;t let you choose what to study and don&#8217;t even try to encourage being interested in the subject. Add to that the fact that grades are a lousy extrinsic motivator (when faced between either an A or having fun with friends and maybe even getting laid, is it any surprise most teenagers choose the second?) mind you everything I said applies to my country&#8217;s education system, which is atrocious. Maybe the States or wherever is it you live have a better one.</p>
<p>   Interesting video by the way. And thanks for keeping the argument civil and intelligent. I&#8217;ve been in the internet long enough to treasure such things in their rarity.</p>
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		<title>Comment on Reality is Broken by elias</title>
		<link>http://iamelias.com/2011/03/31/reality-is-broken/comment-page-1/#comment-5760</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Thu, 31 Mar 2011 20:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=910#comment-5760</guid>
		<description>1. When rewards are artificially limited (as when grades are forced into a normal distribution, or when rewards are given out in limited quantities and competed for when there is no physical reason they need to be limited) many will often fail to be rewarded who &lt;em&gt;did&lt;/em&gt; work hard. &quot;They get what they deserved&quot; doesn&#039;t cut it. Still, when rewards aren&#039;t artificially limited in supply, as you say, the fact that they are inherently controlling leads people to resent them, if only unconsciously.

2. Of course intrinsic motivation is more difficult to cultivate than extrinsic--really, it &lt;em&gt;can&#039;t&lt;/em&gt; be cultivated, at least by others, since by definition it originates from within. All that can be done is to create the conditions which allow intrinsic motivation to thrive.

And there &lt;em&gt;are&lt;/em&gt; people who are intrinsically motivated to clean toilets and do a good job at it... have you ever seen the show Undercover Boss? There was an episode where the company was a waste disposal company and the employee the boss interacted with was one of the happiest guys you could ever meet, and took great pride in doing his job well. In fact I&#039;ve noticed that a lot (certainly not all, not even most, but usually at least one per episode) of the low-level employees on that show are nice, happy people who love their jobs even though they are mindless/repetitive/whatever.

Letting go of the need to &quot;motivate&quot; other people is the point. You don&#039;t try to motivate someone to clean a toilet or do data entry, you find someone who is motivated to do it already or figure out another way for it to get done. For some jobs, sure, there may be no way to find enough such people, and Kohn addresses that. But we may never know until our entire society abandons extrinsic motivators, since rewards tend to give people the mindset that they are necessary when they aren&#039;t, and can damage intrinsic motivation even for things other than what is being rewarded.

3. The best a &quot;well-developed&quot; system can do is promote actions that appear to represent these traits, but only when the monitoring is happening. As soon as the monitoring stops or the rewards stop being given, the behaviors stop as well. They can&#039;t be taught, but the faulty underlying assumption there is that they &lt;em&gt;have&lt;/em&gt; to be taught. These are our natural tendencies in the absence of extrinsic motivators, especially once we reach the age where we are more aware of the social consequences of our actions. Every system based on extrinsic motivators encourages cheating and antagonistic relationships, since it is impossible for them to actually reward what they are trying to reward (an A is intended to reward understanding of the material, but actually rewards the submission of assignments that show correct answers). There may be no system (of extrinsic motivators) that can resist corruption. That is why we need something that is much more like &lt;em&gt;not having a system at all&lt;/em&gt;. Freedom.

You should pick up Summerhill School and Punished by Rewards; Neill and Kohn go into much more depth about this. Also, your argument that &quot;life itself works that way too&quot; reminded me of &lt;a href=&quot;http://www.youtube.com/watch?v=SM4ckSVfhXk&quot; rel=&quot;nofollow&quot;&gt;this video&lt;/a&gt;. Check it out.

And thanks for the comments. : )</description>
		<content:encoded><![CDATA[<p>1. When rewards are artificially limited (as when grades are forced into a normal distribution, or when rewards are given out in limited quantities and competed for when there is no physical reason they need to be limited) many will often fail to be rewarded who <em>did</em> work hard. &#8220;They get what they deserved&#8221; doesn&#8217;t cut it. Still, when rewards aren&#8217;t artificially limited in supply, as you say, the fact that they are inherently controlling leads people to resent them, if only unconsciously.</p>
<p>2. Of course intrinsic motivation is more difficult to cultivate than extrinsic&#8211;really, it <em>can&#8217;t</em> be cultivated, at least by others, since by definition it originates from within. All that can be done is to create the conditions which allow intrinsic motivation to thrive.</p>
<p>And there <em>are</em> people who are intrinsically motivated to clean toilets and do a good job at it&#8230; have you ever seen the show Undercover Boss? There was an episode where the company was a waste disposal company and the employee the boss interacted with was one of the happiest guys you could ever meet, and took great pride in doing his job well. In fact I&#8217;ve noticed that a lot (certainly not all, not even most, but usually at least one per episode) of the low-level employees on that show are nice, happy people who love their jobs even though they are mindless/repetitive/whatever.</p>
<p>Letting go of the need to &#8220;motivate&#8221; other people is the point. You don&#8217;t try to motivate someone to clean a toilet or do data entry, you find someone who is motivated to do it already or figure out another way for it to get done. For some jobs, sure, there may be no way to find enough such people, and Kohn addresses that. But we may never know until our entire society abandons extrinsic motivators, since rewards tend to give people the mindset that they are necessary when they aren&#8217;t, and can damage intrinsic motivation even for things other than what is being rewarded.</p>
<p>3. The best a &#8220;well-developed&#8221; system can do is promote actions that appear to represent these traits, but only when the monitoring is happening. As soon as the monitoring stops or the rewards stop being given, the behaviors stop as well. They can&#8217;t be taught, but the faulty underlying assumption there is that they <em>have</em> to be taught. These are our natural tendencies in the absence of extrinsic motivators, especially once we reach the age where we are more aware of the social consequences of our actions. Every system based on extrinsic motivators encourages cheating and antagonistic relationships, since it is impossible for them to actually reward what they are trying to reward (an A is intended to reward understanding of the material, but actually rewards the submission of assignments that show correct answers). There may be no system (of extrinsic motivators) that can resist corruption. That is why we need something that is much more like <em>not having a system at all</em>. Freedom.</p>
<p>You should pick up Summerhill School and Punished by Rewards; Neill and Kohn go into much more depth about this. Also, your argument that &#8220;life itself works that way too&#8221; reminded me of <a href="http://www.youtube.com/watch?v=SM4ckSVfhXk" rel="nofollow">this video</a>. Check it out.</p>
<p>And thanks for the comments. : )</p>
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		<title>Comment on Eating Veggies by elias</title>
		<link>http://iamelias.com/2011/03/28/eating-veggies/comment-page-1/#comment-5759</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Thu, 31 Mar 2011 19:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=906#comment-5759</guid>
		<description>Aren&#039;t the natural environments of algae is being deteriorated by the environmental effects of overpopulation and the hazards created by the factory meat industry as well? I suspected the oxygen/carbon dioxide point was a little simplistic (since I know I haven&#039;t done much research on the topic) but even if not as directly as I implied, factory farming is adversely affecting the environment to a great degree.</description>
		<content:encoded><![CDATA[<p>Aren&#8217;t the natural environments of algae is being deteriorated by the environmental effects of overpopulation and the hazards created by the factory meat industry as well? I suspected the oxygen/carbon dioxide point was a little simplistic (since I know I haven&#8217;t done much research on the topic) but even if not as directly as I implied, factory farming is adversely affecting the environment to a great degree.</p>
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		<title>Comment on Eating Veggies by M.miles</title>
		<link>http://iamelias.com/2011/03/28/eating-veggies/comment-page-1/#comment-5757</link>
		<dc:creator>M.miles</dc:creator>
		<pubDate>Thu, 31 Mar 2011 18:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=906#comment-5757</guid>
		<description>Ok, I REALLY hate being a spoilsport and I&#039;ve already posted some argumentative things in a comment of a previous post, but... I just want to point out that most of the conversion of CO2 into O2 happens through algae that live in the sea. Also, plants consume O2 as well, something not many people consider.

http://www.tuberose.com/Algae.html

This link may explain a little more on Algae.
Nothing against veganism, just wanted to point this out.</description>
		<content:encoded><![CDATA[<p>Ok, I REALLY hate being a spoilsport and I&#8217;ve already posted some argumentative things in a comment of a previous post, but&#8230; I just want to point out that most of the conversion of CO2 into O2 happens through algae that live in the sea. Also, plants consume O2 as well, something not many people consider.</p>
<p><a href="http://www.tuberose.com/Algae.html" rel="nofollow">http://www.tuberose.com/Algae.html</a></p>
<p>This link may explain a little more on Algae.<br />
Nothing against veganism, just wanted to point this out.</p>
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		<title>Comment on Reality is Broken by M.miles</title>
		<link>http://iamelias.com/2011/03/31/reality-is-broken/comment-page-1/#comment-5756</link>
		<dc:creator>M.miles</dc:creator>
		<pubDate>Thu, 31 Mar 2011 18:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=910#comment-5756</guid>
		<description>Gamification is a very tricky subject, certainly. It is essentially psychological manipulation, but that manipulation can be used for good or for evil. But I&#039;d like to contest some of the stuff you said, especially those from the Rewards Punish book.

1. &quot;Rewards punish&quot;: Yes, obviously, but the thing is that life itself works that way too (with a few differences). Those that put more effort into something are more likely to get better results. Those that aren&#039;t rewarded probably didn&#039;t work hard enough for that, so they get what they deserved, no more no less. On top of that, many of the best game systems don&#039;t really encourage harsh competition. A reward system that only benefited the ones that did the best work (the top 3 for example) is bad because there is a big disparity between winner and looser, and between effort put and reward (the difference between the 3rd place and the 4th place may be minimal, but 4th place gets no prize). A much better system would be to give rewards according to reaching a certain standard. That way theoretically everyone can reach that level and reap maximum reward while those that don&#039;t bother get less but work less as well. It&#039;s their choice, essentially. The freedom you spoke of just a while ago.

2. &quot;Rewards destroy intrinsic motivation&quot;: The problem is that in some cases intrinsic motivation is much harder to foster than extrinsic motivators. What intrinsic motivation could make you clean toilets or do data entry quickly? It&#039;s not impossible, sure, just VERY difficult. At least extrinsic motivation is better than ZERO motivation.

3. &quot;They [extrinsic motivators] are especially ineffective at teaching values like honesty, generosity, and responsibility&quot;: Actually a well-developed system can encourage these traits. They cannot actually TEACH them, true, but then again who can? If a system encourages people to cheat, be stingy and irresponsible then there is something wrong with the system (and, possibly, those who regulate and arbitrate said system. There is no system that can resist corruption). 

That being said, I have to agree with one very good point you make: Games are not about their extrinsic motivators, they are not about their rewards and punishments, they are not about experience, gold, ranking, achievements and skinner boxes. For the best games playing the game is its own reward.</description>
		<content:encoded><![CDATA[<p>Gamification is a very tricky subject, certainly. It is essentially psychological manipulation, but that manipulation can be used for good or for evil. But I&#8217;d like to contest some of the stuff you said, especially those from the Rewards Punish book.</p>
<p>1. &#8220;Rewards punish&#8221;: Yes, obviously, but the thing is that life itself works that way too (with a few differences). Those that put more effort into something are more likely to get better results. Those that aren&#8217;t rewarded probably didn&#8217;t work hard enough for that, so they get what they deserved, no more no less. On top of that, many of the best game systems don&#8217;t really encourage harsh competition. A reward system that only benefited the ones that did the best work (the top 3 for example) is bad because there is a big disparity between winner and looser, and between effort put and reward (the difference between the 3rd place and the 4th place may be minimal, but 4th place gets no prize). A much better system would be to give rewards according to reaching a certain standard. That way theoretically everyone can reach that level and reap maximum reward while those that don&#8217;t bother get less but work less as well. It&#8217;s their choice, essentially. The freedom you spoke of just a while ago.</p>
<p>2. &#8220;Rewards destroy intrinsic motivation&#8221;: The problem is that in some cases intrinsic motivation is much harder to foster than extrinsic motivators. What intrinsic motivation could make you clean toilets or do data entry quickly? It&#8217;s not impossible, sure, just VERY difficult. At least extrinsic motivation is better than ZERO motivation.</p>
<p>3. &#8220;They [extrinsic motivators] are especially ineffective at teaching values like honesty, generosity, and responsibility&#8221;: Actually a well-developed system can encourage these traits. They cannot actually TEACH them, true, but then again who can? If a system encourages people to cheat, be stingy and irresponsible then there is something wrong with the system (and, possibly, those who regulate and arbitrate said system. There is no system that can resist corruption). </p>
<p>That being said, I have to agree with one very good point you make: Games are not about their extrinsic motivators, they are not about their rewards and punishments, they are not about experience, gold, ranking, achievements and skinner boxes. For the best games playing the game is its own reward.</p>
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		<title>Comment on Treatise on Consumerism Or: The Joys of Getting New Shit in the Mail by Keisha</title>
		<link>http://iamelias.com/2011/02/28/treatise-on-consumerism-or-the-joys-of-getting-new-shit-in-the-mail/comment-page-1/#comment-5020</link>
		<dc:creator>Keisha</dc:creator>
		<pubDate>Tue, 01 Mar 2011 05:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=875#comment-5020</guid>
		<description>Double Whee!!!!</description>
		<content:encoded><![CDATA[<p>Double Whee!!!!</p>
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	</item>
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		<title>Comment on Musings on Game Plots by Alan</title>
		<link>http://iamelias.com/2011/02/15/musings-on-game-plots/comment-page-1/#comment-4810</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Thu, 17 Feb 2011 15:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=860#comment-4810</guid>
		<description>Your game structure breakdown of &quot;establish rules, establish new tools, establish final tool&quot; correlates well with a narrative arc, I think. Prior to this reading, I hadn&#039;t thought enough about addressing the needs of establishing rules and establishing narrative conflict. In at least film stories, they say that establishing the conflict should be as short as humanly possible. If it&#039;s a familiar conflict, this can literally be done in seconds and I&#039;ve seen films that do this in the span of the opening credits. This leaves interesting considerations for gameplay in the introduction phase of a narrative.

You sparked some fun thoughts. I&#039;ll post more on my blog in a few minutes.</description>
		<content:encoded><![CDATA[<p>Your game structure breakdown of &#8220;establish rules, establish new tools, establish final tool&#8221; correlates well with a narrative arc, I think. Prior to this reading, I hadn&#8217;t thought enough about addressing the needs of establishing rules and establishing narrative conflict. In at least film stories, they say that establishing the conflict should be as short as humanly possible. If it&#8217;s a familiar conflict, this can literally be done in seconds and I&#8217;ve seen films that do this in the span of the opening credits. This leaves interesting considerations for gameplay in the introduction phase of a narrative.</p>
<p>You sparked some fun thoughts. I&#8217;ll post more on my blog in a few minutes.</p>
]]></content:encoded>
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		<title>Comment on StarCraft 2&#8242;s Story Tricks by elias</title>
		<link>http://iamelias.com/2010/08/12/starcraft-2s-story-tricks/comment-page-1/#comment-3565</link>
		<dc:creator>elias</dc:creator>
		<pubDate>Tue, 21 Dec 2010 19:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=745#comment-3565</guid>
		<description>I haven&#039;t written on it in a while, either. : )

Life&#039;s going ok. You? : )</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t written on it in a while, either. : )</p>
<p>Life&#8217;s going ok. You? : )</p>
]]></content:encoded>
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		<title>Comment on StarCraft 2&#8242;s Story Tricks by Matt Jones</title>
		<link>http://iamelias.com/2010/08/12/starcraft-2s-story-tricks/comment-page-1/#comment-3562</link>
		<dc:creator>Matt Jones</dc:creator>
		<pubDate>Tue, 21 Dec 2010 18:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=745#comment-3562</guid>
		<description>Wow, great article.  I hadn&#039;t checked your blog in a while, how&#039;s life?</description>
		<content:encoded><![CDATA[<p>Wow, great article.  I hadn&#8217;t checked your blog in a while, how&#8217;s life?</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Storm by Tim</title>
		<link>http://iamelias.com/2007/05/01/the-wizard-story/comment-page-1/#comment-1733</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 18 Sep 2010 09:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/2007/05/01/the-wizard-story/#comment-1733</guid>
		<description>Wow, great writing. I want to read more. I guess that&#039;s a good thing!</description>
		<content:encoded><![CDATA[<p>Wow, great writing. I want to read more. I guess that&#8217;s a good thing!</p>
]]></content:encoded>
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		<title>Comment on &#8220;Et tu, Brahe?&#8221; by Furybrand</title>
		<link>http://iamelias.com/2010/09/08/et-tu-brahe/comment-page-1/#comment-1521</link>
		<dc:creator>Furybrand</dc:creator>
		<pubDate>Wed, 08 Sep 2010 21:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://iamelias.com/?p=750#comment-1521</guid>
		<description>Yeah. I just now read it. 

Does this forebode some betrayal in the house of Brahe? Or, perhaps Tycho&#039;s betrayal of himself? 

dun dun dun~</description>
		<content:encoded><![CDATA[<p>Yeah. I just now read it. </p>
<p>Does this forebode some betrayal in the house of Brahe? Or, perhaps Tycho&#8217;s betrayal of himself? </p>
<p>dun dun dun~</p>
]]></content:encoded>
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