Fortunately for humanity, the battlefield will be virtual.
Heroes is back, and just as awesome as it was before. Wish they hadn’t taken another break, but that’s irrelevant now. If you haven’t been watching it, go watch it now. If you have and haven’t read the graphic novels, go read them now. The graphic novels started out as little backstories and extra info that was not really necessary to enjoy Heroes. They don’t have much in them (six pages isn’t much to work with), and they still aren’t necessary, but since they’ve lately been adopting an episodic approach to coincide with the show, I think with the last few they really start to add something to the story beyond just background details. They really do enhance the experience (in large part because the creators of the show are allowing them to be the sole source of some significant plot details).
Boom Boom Rocket (Xbox Live Arcade) is a lot of fun. Unfortunately I find that I’m feeling lethargic today, as if my connection to my body is weak. I gave up trying to keep up with the beats on Hard.
The Xbox 360 demo for Command & Conquer 3 is out, though. I started the tutorial mission but I haven’t finished it yet (my wife and daughter wanted to watch American Idol). The tutorial seems to teach more than the one for Battle for Middle Earth 2 did–namely, the D-pad shortcuts (which seem very useful). I’ll have to try them on BFME2 next time I play it (hopefully it has them, too; I think it does…).
I’m supposed to be putting effort into this hypnotherapy course, and I want to do it, but I just keep wanting to work on my side project, Arianna. Every week, it seems, I find at least one or two articles or blog entries that read differently for me, because I know what I’m trying to achieve with Arianna and believe I can pull it off with some degree of success (because I have feasible ideas on how to implement most of it). Game development articles read, “Develop Arianna! We want to pay you money to license it!” Blog posts say, “There are difficult conundrums facing video game development. We’re thinking about them, so we may find some solutions, but it would be really great if you could just finish Arianna first so we could use yours instead.”
Of course I wonder if someone has already thought of what I’m trying to do and decided not to do it, or tried it and it didn’t work. But all the things I’ve read make me think that isn’t the case. The research papers I read help a lot, they’re great for design ideas, but none of them describes exactly what I’m doing. It’s very encouraging and motivating. So, for now, my hypnotherapy training is sort of a lower priority.