Wholly Crap

Been a while since I posted here, huh? Hmm. : /

Well, an update on what I’ve been doing:

I am starting work on a video game version of Stardust (you may recall that Stardust is the working title of my board game side projector you may not), using XNA Game Studio 2.0, which I hope to eventually make available on the Xbox 360 (through Xbox Live Arcade or the as-yet-unannounced XNA distribution mechanism, if it is suitable). XNA was chosen because I like the ease of programming in C# and it’s kind of cool to be able to make games that work on the 360 (functionality I have not yet tried, since I don’t plan on paying the $100 for a year of the Creators’ Club until I have something worth testing on the 360). This is the first time I’ve done any graphics programming (I haven’t even done a custom Windows forms control before), so the fact that XNA makes it a bit easier is another benefit. I’m doing the graphical stuff first because it is good motivation when I can literally see the progress I am making. So far it basically just draws the board.

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