While reading this Malstrom blog post this morning, I realized something interesting: Achievements/Trophies/whatever can reduce the desire to keep a game, increasing motivation to resell it. Sure, they can create some sales from people playing the gamer score metagame (who will just turn around and resell it once they’ve got the points), but consider a game you like.

If you feel your progress in that game is an achievement you’d like to be able to show off and prove to your friends, then Achievement systems make it so that you don’t actually have to own the game anymore to do that. Just something to think about…

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