This morning (yesterday morning now; I’ve been working on this post all day) I followed a link shared on Twitter by Jamie Madigan and Brenda Brathwaite to read an article entitled “I Don’t Want to be a Superhero.” Having read through almost all of Alfie Kohn’s Punished by Rewards by now, it got me thinking about the whole “gamification” thing and I feel like I have something to say about it that isn’t really being said by most of the people I’ve read discussing it. A lot to say, actually; this is gonna be a long one. Buckle up. Disclaimer: I haven’t read Reality is Broken. Continue reading Reality is Broken
I’ve been moving toward vegetarianism and veganism this year. I recently saw an RSA interview with Jonathan Safran Foer about his book Eating Animals, and I’m looking forward to reading it. Then over the weekend saw the segment with Kathy Freston, author of Veganist. I’ve also read probably almost half of Becoming Vegan, but have put it down for now to return to later.
Stories are aggregations.
In any given moment, there isn’t much of a story to be told. There is only what is. Stories are accounts of change, and change is not something that exists in a frozen moment.
It’s easy, once I’ve started a project, to get discouraged when I figure out how much work it will actually take to complete. This goes for writing novels, creating games, and any other similarly large tasks.
The further I get from The Wise Man’s Fear, the more I like it. And the more I’m looking forward to the conclusion.