I mentioned in an earlier post how the developer of Draw Something was purchased by Zynga, but I wanted to talk a little about my experience with the game. I did order a stylus, by the way; it should arrive this week sometime.
So Draw Something is cool. I want a stylus for my iPhone now.
Zynga bought OMGPop (the makers of Draw Something) this week (only 6 weeks after the game was released), for $180 million plus $30 million in retention payments to keep the small developer’s 40 employees. In cash, not shares.
We just got a new Wii, because our current one is on its last legs. One of the Wiimotes is already dead and the system itself will often freeze, refuse to read discs, or have any number of other strange issues. I’ve gone so long without calling tech support because I’m kind of dreading having to describe the issue; there isn’t one simple issue to describe, it just often doesn’t work.
So, yeah. Some stuff happened. I still don’t really feel like writing about it here.
Got a game called 7 Wonders recently, and I’m looking forward to playing it. Needs at least three players, so we have to wait until tomorrow. It’s a card-drafting civilization-building game. Seems like it will be really fun.
This week I…
…finished Persona 3. Started playing “The Answer,” the follow-up in the FES version which I have. I also recently got Persona 4, which I will play at some point after finishing “The Answer.” I really like Persona 3. The social game aspect seems like it could be a game on its own if done well. Of course there are Japanese dating sims but most don’t reach the US and I doubt there are very many which are any good. They seem1 to follow the same patterns, with a slew of potential female partners, one each for seemingly the same categories in every one. I guess there are some that aren’t like this but I think with Persona 3/4 it’s really cool that the sim encompasses more types of relationships than just dating. I’d like to create a game with this aspect some day (I mentioned it here before, it’s called This Celestial Life).
- I say this without having actually played any except one or two short web games of this style on Newgrounds. ↩
I was going to get Might & Magic: Clash of Heroes for the DS but decided to wait for the XBLA version. It’s finally out now on XBLA, and it’s fun.
This morning (yesterday morning now; I’ve been working on this post all day) I followed a link shared on Twitter by Jamie Madigan and Brenda Brathwaite to read an article entitled “I Don’t Want to be a Superhero.” Having read through almost all of Alfie Kohn’s Punished by Rewards by now, it got me thinking about the whole “gamification” thing and I feel like I have something to say about it that isn’t really being said by most of the people I’ve read discussing it. A lot to say, actually; this is gonna be a long one. Buckle up. Disclaimer: I haven’t read Reality is Broken. Continue reading Reality is Broken
Last week my pre-ordered copy of Wrath of Ashardalon came in. I haven’t had an opportunity to play it, and don’t know when I will, but on seeing that the “CRDB” is now defunct, I decided to channel my excitement into a form which others can see and benefit from. I spent a lot of the last week working on creating the D&D Adventure System wiki, and it is now complete except for the Rules page. This is why Friday passed with no post here, and I know to many the sacrifice will not have been worth it.
Christopher Tin has just become the first person to ever win a Grammy award for a song composed for a video game. That’s pretty cool. The song is awesome, and really the whole album is… I want to get it now. Watching the music video reminded me a little of Praan and the 2008 Where the Hell is Matt? video, so I had to go watch that again also. You should, too.
The 3DS press event was this morning. It’s going to be $250 in the US and comes out on March 27. There doesn’t seem to be any announcement yet about the prices of the games; I have read that the Japanese game prices for it will be the equivalent of $58 to $72, which would leave it dead in the water here. And there’s not yet any indicator of a game worth buying the system itself for. Still, the $250 price tag is a start (even though I was hoping for it to be $200 or less before the Japanese price was announced). Perhaps all is not lost…
Finished Assassin’s Creed: Brotherhood this week. The ending mostly tied things up for Ezio but was a cliffhanger for Desmond, and didn’t provide the answers I was hoping it would. I did enjoy it though and I’m looking forward to AC3, however if they keep dragging it out and never conclude the story (as they’ve said they intend to do) I will lose interest. I agree with Alan about the game’s over-use of collectibles, but still I do enjoy it.
(possible spoilers for Assassin’s Creed: Brotherhood ahead)
Went to bed way too late last night. I was playing Assassin’s Creed: Brotherhood, and just found the final puzzle thingy left by Subject 16. The reward there was somewhat… cryptic, but it seemed like it might be implying that the Assassins are all dead already and that the team working with Desmond are really Templars? I don’t know, that seemed like one possible interpretation of it. I haven’t beaten the game yet; maybe there will be more info by the end.