I just finished watching the recently-posted design chat about Massive Chalice. Some of what was said gave me ideas. Now I give them to you, free of charge.
Rock, Paper, Shotgun has an interview up today about the game that sheds some more light on things. In it, we find out that there will be some cool multiplayer stuff in the game, which I didn’t know from the videos, and we get some hints about the main character, Pearce, and his motivations.
I didn’t really expect to be very interested in anything new on display at E3 this year. I was surprised.
On Wednesday the New York Times Magazine published a really interesting article that talks a little about gamification and a lot about specifically the type of games, often found on Facebook and mobile devices, that capitalize on the snippets of “free” time everyone has between doing other things. It’s definitely worth a read; go check it out.
Christopher Tin has just become the first person to ever win a Grammy award for a song composed for a video game. That’s pretty cool. The song is awesome, and really the whole album is… I want to get it now. Watching the music video reminded me a little of Praan and the 2008 Where the Hell is Matt? video, so I had to go watch that again also. You should, too.
Is it too soon to write about Fable 3? My wife hasn’t finished it, so I’m sure it is for some (Keisha, stop reading this until you finish it; there are some spoilers).
With as much attention and money as MineCraft has been getting lately, I won’t be surprised if some company makes a clone of it, possibly even releasing before the original reaches full release, since it is the work of one person. Really though, it deserves the attention. I haven’t bought it (yet), I just played it over the free weekend (because the auth servers went down), but it is worth the asking price.
There’s a new interview at Rock, Paper, Shotgun with Jack Emmert from Cryptic discussing the recently-announced game they’re working on, Neverwinter. I have a hunch that it will flop, with all the attendant consequences for Cryptic and Atari that implies. I could be completely wrong; it wouldn’t be the first time nor the last.
This post over at Rock, Paper, Shotgun points out the trick StarCraft 2 pulls on players with the way it handles their decisions. I noticed it also, and thought it was interesting. But it isn’t hard to figure out this is what’s going on while you’re playing, especially if you compare your experience with that of a friend who made a different choice. And to me it sort of feels like it cheapens the story.
This post contains spoilers.
This is a hilarious parody, but perhaps not for the very squeamish. Watch the video and play the “demo.”
Apparently the marketing people at Activision want Modern Warfare 2 to be the best-selling game of all time. That’s not really very interesting, but I had some fun in the comments thread.