I just finished watching the recently-posted design chat about Massive Chalice. Some of what was said gave me ideas. Now I give them to you, free of charge.
Category: PC
More about Watch Dogs…
Rock, Paper, Shotgun has an interview up today about the game that sheds some more light on things. In it, we find out that there will be some cool multiplayer stuff in the game, which I didn’t know from the videos, and we get some hints about the main character, Pearce, and his motivations.
Some surprises from E3 2012
I didn’t really expect to be very interested in anything new on display at E3 this year. I was surprised.
Science in Assassin’s Creed
I just read an article on Kotaku explaining how the science in Assassin’s Creed is slightly less far-fetched than I had thought. If that sounds interesting, you should check it out. I thought it was pretty cool.
Little Games
On Wednesday the New York Times Magazine published a really interesting article that talks a little about gamification and a lot about specifically the type of games, often found on Facebook and mobile devices, that capitalize on the snippets of “free” time everyone has between doing other things. It’s definitely worth a read; go check it out.
Oh, and happy Valentine’s Day, if you like.
Christopher Tin has just become the first person to ever win a Grammy award for a song composed for a video game. That’s pretty cool. The song is awesome, and really the whole album is… I want to get it now. Watching the music video reminded me a little of Praan and the 2008 Where the Hell is Matt? video, so I had to go watch that again also. You should, too.
Where Fable 3 Goes Wrong
Is it too soon to write about Fable 3? My wife hasn’t finished it, so I’m sure it is for some (Keisha, stop reading this until you finish it; there are some spoilers).
MineCraft
With as much attention and money as MineCraft has been getting lately, I won’t be surprised if some company makes a clone of it, possibly even releasing before the original reaches full release, since it is the work of one person. Really though, it deserves the attention. I haven’t bought it (yet), I just played it over the free weekend (because the auth servers went down), but it is worth the asking price.
Cryptic
There’s a new interview at Rock, Paper, Shotgun with Jack Emmert from Cryptic discussing the recently-announced game they’re working on, Neverwinter. I have a hunch that it will flop, with all the attendant consequences for Cryptic and Atari that implies. I could be completely wrong; it wouldn’t be the first time nor the last.
StarCraft 2’s Story Tricks
This post over at Rock, Paper, Shotgun points out the trick StarCraft 2 pulls on players with the way it handles their decisions. I noticed it also, and thought it was interesting. But it isn’t hard to figure out this is what’s going on while you’re playing, especially if you compare your experience with that of a friend who made a different choice. And to me it sort of feels like it cheapens the story.
Assassin’s Creed 2
This post contains spoilers.
Close Range
This is a hilarious parody, but perhaps not for the very squeamish. Watch the video and play the “demo.”
Modern Warfare 2
Apparently the marketing people at Activision want Modern Warfare 2 to be the best-selling game of all time. That’s not really very interesting, but I had some fun in the comments thread.
The Real Reason for DRM
Shamus Young has another interesting post about DRM on his blog, Twenty Sided. But I found the insight of one of the commenters even more interesting: Continue reading The Real Reason for DRM
Hinterland
Hinterland has just been released on Steam. But I think I’ll wait until it’s on Impulse.