Getting back into the “swing” of “things,” or: To Blog or Not to Blog

Well, I haven’t written much here lately. I guess I kind of wonder sometimes what to write about, even though I have things on my mind. There is a fear of having ideas stolen if I reveal too much here, and so, about things I’m creating, I say little or nothing. Mundane things often seem too mundane to write… etc.

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status report

Party A on FFXII (Ashe, Vaan, and Fran) are level 40 and Party B (Basch, Balthier, and Penelo) are 38. They all have every augment on the license board and everybody has all three Quickenings. Two characters have one Esper each (Vaan and Penelo), and I know the locations of two other Espers, though each handed me my ass (and I wasn’t even aware I’d dropped it).

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I can feel my mind getting jumbled and full again…

… so hopefully this will help to unburden it.

I just discovered the concept of immediate mode GUIs, which is why the mind-jumble is occuring. Trying to figure out whether it is much better than the normal way to do GUIs (seems likely) and whether it is worth it for me to try it out (versus using a GUI system somebody already made once I get to the point of having something to put a GUI on), to which the answer, I suspect, is no. It is interesting, but not close enough to what really interests me, I think, to warrant my effort, though I do hope someone makes a system for it that I can use.

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balance

Last night I was playing racquetball with my friend, and I wasn’t doing very well to begin with. I think he had something like four or five points before I scored any. So I observed what I was doing and I realized that most of the time, I was off balance. My mind had been mostly in other places and I wasn’t taking advantage of the time available to regain my balance. So I decided to change the way I was playing: I hunched over a bit more, bent my knees, and focused on staying above my center of gravity. It helped. Because I was more balanced, I was able to change directions more easily, and because my knees were bent I had more leverage to start moving quickly when I needed to.

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